在面對著電子屏幕的無盡勞作中,人們長期面臨著注意力渙散的困擾。這種困擾來自于網(wǎng)絡(luò)漫游的散漫狀態(tài)通常導(dǎo)致低效率的發(fā)生,而如若以高速運(yùn)轉(zhuǎn)的資本系統(tǒng)標(biāo)準(zhǔn)進(jìn)行判定,漫無目的且無間歇的漫游可能將被確診為無法集中精力的“精神多動癥”,對于此種病癥的消除將有助于人類精神序列與消費(fèi)系統(tǒng)的高度統(tǒng)一:即人類將適應(yīng)并專注于高強(qiáng)度的精神刺激而升華為更高、更快、更強(qiáng)的新型物種。這一過程正如同一場期待無盡演化的游戲,人類在其中尋求著最大程度的強(qiáng)化結(jié)果,直至無限接近神話。
然而,遺憾的是,這場游戲并未創(chuàng)造奇跡,相反在大多數(shù)時間中,它帶來了感知的貧瘠以及抑郁等副作用,而這也正是本次展覽正要揭示的丑陋真相:充滿秩序的高效魔法往往帶來虛假的有關(guān)幸福與滿足的感受,實(shí)際上它制造并夸大了對于平凡的焦慮、對于當(dāng)下和歷史的冷漠與低估以及對于未來的過分狂熱。如若將低效的一無所獲的漫游經(jīng)驗(yàn)視作一種自發(fā)的抵抗,那么以加速與更新為表象的陷阱在此將一一陷落,讓人沉迷而從未激發(fā)想象的游戲便到此為止。
在此次展覽中,我們反對有用的情節(jié)、完整清晰的敘述、全景的視角以及可被迅速獲取及識別的信息,相反,展覽試圖制造多愁善感的情緒、無聊而微妙的慢速經(jīng)驗(yàn)、不知所措的尷尬、似曾相識的場景以及并無結(jié)局的故事。九位藝術(shù)家在展覽現(xiàn)場以影像、裝置、繪畫等媒介呈現(xiàn)了多種反捕獲裝置,他們的作品有關(guān)現(xiàn)實(shí)與虛擬的交錯重疊、記憶與幻想之間模糊的界限、失控的夢境、細(xì)膩的感知以及錯亂的“精神多動癥”。
Final Del Juego
July 22 - September 30, 2018
Opening :July 22 ,2018 3:00pm
Venue:Hongkun Museum of Fine Art
In the endless labor in front of electronic screens, people are facing a chronic puzzle of diffused attention. This perplexity comes from poor efficiency caused by a desultory status of Internet surfing. Under the criterion of high-functioning Capitalist standard, the aimless and consistent roaming would be diagnosed as a “mental hyperactivity”, a failure to concentrate. The elimination of this symptom would boost the unification of human mental sequence and the consumption system, as human being adjust to a greater intensity of stimulation and evolved to a new species who become faster, higher and stronger. This transformation is an ever-evolving game, as human search to maximize the result of intensification, till it gets infinitively close to a legend.
Unfortunately, the game did not create a miracle. At most of the times, it brings side effects like numbness and depression. This is the ugly truth that this exhibition tries to reveal: the black magic of order and high productivity always bring false impression of happiness and fulfillment. In fact, it manufactures and exaggerates the anxiety for normality, underestimation and apathy for history and contemporary society, and hysteria for the future. Therefore, when seeing a futile roaming experience as a spontaneous revolt, the traps with the appearance of renewal and acceleration would fall, and an addictive and unstimulating game would be aborted.
In this exhibition, we object useful plots, complete and clear narration, panorama view or quickly obtainable and recognizable information. On the contrary, the exhibition attempts to create sentimental moods, boring but subtle experiences, awkward embarrassment, familiar scenes and stories without an ending. Nine artists used video, installation and painting to present multiple anti-trapping installations. Their works are about overlapping virtuality and reality, the blurred boundary of memory and fantasy, uncontrollable dreams, subtle perception and the delirious “mental hyperactivity”.